Instead of telling us his story, in his presentation called The Shape of Design, Frank told us about the idea of story, squishy stuff and delight. Here are just a few thought nuggets from these three categories. (He talked about other things, too, but these were my favorite.)
Let's start with the squishy stuff:
- Design is not logical. Design is illogical. Because people are illogical. We are "emotional and squishy".
- People are imitating the wrong stuff. Everything is homogenous. "It's all so damn slick." You can't even tell that a person made it. "Squishy > (is greater than) Slick."
Moving on to story:
- We say we're visual communicators, right!? Story is the oldest instance of how we communicate. It's in our bones. So shouldn't we visual communicators know how to tell a story?
- Story bonds us. Story helps us understand each other.
And finally, delight:
- Success in design can equal three things: Persuade, Inform, Delight.
- Delight is the teeny tip of the Design Nobility Pyramid - it's success in design in it's highest form, according to Frank.
- Where surprise and clarity convene, you find delight.
- Delight is a designer's super power. We can make someone feel.
- And when we think of it that way, our mindset changes from thinking of ourselves as communicators to believing that we are gift-givers.
"Be skillful. Be vulnerable. Be thoughtful. Be HUMAN."
- Frank Chimero
- Frank Chimero
That was great. Wish I could have been there. Thanks for taking the time to put this on your blog!
ReplyDeleteOh, totally. Glad to do it!
ReplyDelete